
Discover what Metaphorical Associative Cards (MAC) are and how they work. Explore the Children of the Dungeon deck, psychology techniques & self-reflection.
What are MAC Cards: Not Magic, but a Mirror of the Inner World
MAC (Metaphorical Associative Cards) are illustrated cards featuring images of people, objects, landscapes, abstractions, or words. At first glance, they are ordinary drawings, but their true power lies in subjective perception: every person sees something different in them. For someone, the exact same image might mean freedom, for another — loneliness, exhaustion, or a path to change. This makes them a unique psychological tool that does not provide ready-made answers but helps you find your own.

The "Children of the Dungeon" Deck (by MriyaRun)
Our brain is constantly looking for meaning. Looking at an ambiguous image, we complete it with our own experience, emotions, fears, and memories. That is why metaphorical cards are called a mirror, but they reflect not your face, but your inner story.
The Main Difference from Esotericism
There is often confusion around MAC, so it is important to clarify:
- This is not tarot or divination. They do not predict the future and do not tell you what will happen.
- There are no fixed meanings. In tarot, each card has a traditional interpretation. In MAC, there is no single correct meaning.
- The psychologist does not decode them. A specialist will never tell you what your card means. The main question always sounds like this: “What does this card mean specifically to you?”
MAC act not as a prophecy, but as a stimulus for associations. Talking about your feelings and fears through a picture is much easier: it reduces tension and helps bypass rational psychological defenses.

The "Children of the Dungeon" Deck (by MriyaRun)
History and Place in Psychology
The first famous deck — OH Cards — was created in the second half of the 20th century by artist Ely Raman and psychotherapist Moritz Egetmeyer. They combined images and words so that a person could freely explore associations without the fear of being wrong.
Today, MAC are used by psychologists, coaches, art therapists, and educators. There are decks for working with emotions, relationships, trauma, goals, and self-esteem. However, cards are not an independent method of therapy, but a flexible tool that perfectly integrates into cognitive behavioral therapy, Gestalt, art therapy, or coaching. They do not replace a specialist but help to see inner conflicts.
How it Works in Practice (Examples)
- The image of a bridge: A non-psychological (esoteric) approach would interpret the bridge as a "transition to a new stage." A psychological approach will ask the client: Where does this bridge lead? Where are you standing? What is on the other side, and what is preventing you from taking a step?
- A windowless room: A woman came in with doubts about her job (stable, but she is tired). She chose a card depicting a simple interior without windows. Suddenly, she realized the exact metaphor of her state: “Everything is here, but there is absolutely no air.” The card did not force her to quit, but it opened a path for exploration: how to "open a window" in this job and what is taking the oxygen away.
- A mountain: A client wants to deal with procrastination. He chooses a card with a person in front of a huge mountain. Together with the therapist, they explore: What kind of mountain is this? What is the client actually avoiding? What is the smallest step that doesn't scare him?
Independent Work and Self-Reflection Techniques

The "Children of the Dungeon" Deck (by MriyaRun)
The cards can be used independently as a visual diary, but you should look not for "correct answers," but for food for thought.
Basic Algorithm:
- Formulate a request. Do not ask about the future. Ask about your feelings, necessary resources, or the next healthy step.
- Pull a card (face up or randomly).
- Describe it without interpretations: colors, mood, tension, details.
- Ask yourself questions: Who symbolizes me here? What is hidden? What do I want to change?
- Write down a conclusion in one sentence.
Useful Mini-Exercises:
- Emotional diary: Choose a card reflecting your state today. Where does this emotion live in your body? What will help reduce its intensity by at least 10%?
- Resource search: Choose a card representing what you lack. What does this resource look like in action? What micro-step will bring you closer to it today?
- Building a bridge: Pull two cards — your current state and the desired one. Compare them and think about what is missing between them.
The "Children of the Dungeon" Deck (by MriyaRun)

The "Children of the Dungeon" Deck (by MriyaRun)
"Children of the Dungeon" is a deep deck about nostalgia, inner children, magic, and the hidden rooms of childhood. The name is metaphorical: the "dungeon" represents everything hidden in the subconscious (forgotten feelings, naive dreams, family secrets), and the "children" are our inner parts that have learned to survive, fantasize, and find light in the dark.
The deck is balanced across three emotional registers (warm memories, ambiguous everyday life, anxious/magical scenes) so that a person does not get stuck solely in pain or bright nostalgia.
Deck Architecture: The Unity of Two Worlds
The deck organically combines two major parts:
- Magical Realism (The Core of the Visual World): A night-time, cinematic series. This is the mythology of childhood, where old courtyards become kingdoms, puddles turn into portals, and wardrobes hide forests. There is a contrast between indigo shadows and amber light. The child here is a hero fighting shadow monsters with a handmade sword and looking for allies (plush bears, flashlights).
- Therapeutic Series (Balance and Grounding): A more everyday and intimate part. On the one hand, there are blanket forts and grandma's tea. On the other hand, scenes of rejection and growing up: an empty chair, a lonely mitten in the snow, fingerprints on tear-stained glass. This part teaches you to set boundaries and say goodbye to the past.
Semantic Blocks of the Deck
- Fears and Defenses: Darkness, shadows, amulets. What scared you in the past, and what helped you survive?
- Resources and Allies: Toys, flashlights, invisible friends. What gave you strength?
- Losses and Incompletions: Waiting, broken things, unspoken words. What inside you is still sad or waiting?
- Fantasies and Desires: Dragons, stars, magic books. What helped you stay alive inside?
- Growing Up and Integration: Bridges, choices, meeting yourself. How to take your inner child into the future?
Techniques for Working with "Children of the Dungeon"
- First meeting: Choosing a face-up card, describing it, and answering questions about the hero's needs (for beginners).
- Safe place: Finding a card that radiates warmth and transferring its protective elements into real life.
- Working with fears: Combining a fear card with a resource/protector card to transform perception.
- Three times: Childhood experience, its impact today, and movement into the future.
- Dialogue with the inner child: Speaking on behalf of the child in the picture, and then answering them on behalf of a caring adult.
- Rewriting the finale: Creating a new ending for a card showing fear/sadness, where the child receives a voice or support.
- Exploring family history: Describing roles (who waited, who protected) instead of looking for someone to blame.
Important: When encountering severe traumatic memories, it is recommended not to force the process and to consult a specialist. Facilitators should not interpret cards for the client or give harsh diagnoses.
Summary: MAC cards are a door to an honest conversation with yourself. They do not solve problems for you and do not proclaim your destiny. The main insight is that the card simply returns the authorship of your life to you, quietly asking: “What do you see, what do you feel, and what do you choose to do next?”
- MriyaRun | Psych Journals, Workbooks & MAC Cards
- Toolkit
- MAC Cards Explained: Psychology, Decks & Self-Reflection
